CINIS - Classic
(May, 2022 - January, 2023)
The original CINIS, which has retro activily been renamed "CINIS - Classic".
Video Demo
About CINIS - Classic
The original CINIS started as a school project, with me and a fellow student working on it. The original
idea was a "Rogue-like QUAKE". Initial prototypes dabbled in procedurally generated levels, different types
of objectives per level, and different progression mechanics.
Eventually it ended on the last version of the game, Alpha 1.8, where development ended due to overwhelming
technical debt, and a lack of a clear creative vision going forward.
But, despite all of that, I learned a lot about game dev, as it was my first publically released game,
with continous content updates. Looking back, a lot of things were done either the wrong way, or the hard way,
but it reminds me of how much I learned!