All Projects

An overview of all relevant projects I've made or worked on over the years! Includes school projects, free time projects, unreleased projects, and publically released game projects. Some are solo developed, others with classmates for an assignment, and a few with real work clients. Read more about them individually for the details!

CINIS (2025 - Ongoing)

My latest and gratest. Everything I learn, all of my skills, is all going towards building CINIS to be the best game it can be. Inspired by retro classics like QUAKE, and modern RPGs like Elden Ring, CINIS remains an ambitious and challenging project, that I love working on!

YinYang Engine (2025)

A 3D rendering / basic game engine made from scratch, using C# and OpenTK. Plenty of rendering features, capable of showing detailed 3D scenes. Contains scene loading, and some basic run-time logic like linear animation and basic collision events.

Vance (2025 - Ongoing)

A Half-Life 2 mod, featuring new story, mechanics, and levels. Got on-board the team in January 2025 as a Gameplay programmer, but have also done some level design work (mapping), some 3D modeling, and a few art pieces as concept art. Development is ongoing!

AMod (2025)

A mini Half-Life 2 mod, made by myself over a weekend, to learn how to work in the Source Engine.

Rhythm Robot (2024)

Another project developed for Digital Lab, part of my last semester at Dania. A runner / Rhythm game meant to induce flow in patients before or during a medical procedure to alleviate stress.

CINIS - Survivor (2024)

Solo developed FPS project made in my off time. Made from scratch using Unreal Engine C++. Taking inspiration from Arena shooters and Survivor-Likes, this game offers a lot of action and challenge.

SandScape (2024)

Initially a team project which I helped since the start of development as a visiting student at the Center of Digital Media in Vancouver, Canda. The project was developed for Digital Lab, who was seeking a virtual Sandtray therapy solution. I later interned for Digital Lab and continued development, adding online features, scene playback, and more!

Bionicle: Destiny of the Toa (2023)

Major project made during my AP in Computer Science at Dania Games. A procedurally generated open-world RPG set in the Bionicle universe, developed in Monogame using C#.

MGN (2022)

A prototype Movement FPS developed in the early days of Unreal Engine 5.

Bomb Survival (2022)

School project developed last year of my time at Game College while in Seattle, USA. A game about doding bombs and digging, made in Unity. Features singleplayer, local co-op and versus gameplay.

CINIS - Classic (2022)

The original CINIS: A Rogue-like QUAKE game.

Want to know more or contact?

At the bottom of the website is several contact or info links to my socials! If you want to read more about me personally, go to the about page here below.