Tools and tech

I've worked most in Unreal Engine, since 2015, starting with UE4, and then later UE5, working in both Blueprints, and now mostly in C++. Although I prefer Unreal Engine and C++ code, for the purpose of school projects I've worked mostly in C# and Unity. Since 2025, I've also started workin in Valve's Source Engine, coding in C++ for that, and for longer been mapping using Hammer.

CINIS

My latest and gratest. Everything I learn, all of my skills, is all going towards building CINIS to be the best game it can be. Inspired by retro classics like QUAKE, and modern RPGs like Elden Ring, CINIS remains an ambitious and challenging project, that I love working on!

YinYang Engine

A 3D rendering / basic game engine made from scratch, using C# and OpenTK. Plenty of rendering features, capable of showing detailed 3D scenes. Contains scene loading, and some basic run-time logic like linear animation and basic collision events.

SandScape

Initially a team project which I helped since the start of development as a visiting student at the Center of Digital Media in Vancouver, Canda. The project was developed for Digital Lab, who was seeking a virtual Sandtray therapy solution. I later interned for Digital Lab and continued development, adding online features, scene playback, and more!

Want to see more?

The projects above I feel reflect my best and most recent work, but of course it's not all I've done!