MGN

(March, 2022)

MGN was a prototype for a Movement-Shooter that I made in 2022, during the Early Access period of Unreal Engine 5.

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About MGN

At the time, it was unknown if the game would grow larger or not. So to begin with, I focused on core mechanics: High movement speeds, agressive gunplay, and varied enemies. A unique mechanic is as the player builds up "Momentum" by running on walls, sliding, and jumping, whenever they were hit by a bullet, they would "dodge" it, consuming some momentum.

I'm honestly at times still surprised by how well it holds up this much later, especially the models and artstyle. But, ultimately I couldn't land on what type of game it was, outside of combat. Whether it would be story driven, or more arcadey, and ultimately school and other things got in the way, and MGN was shelved.