Tools and tech
I've worked most in Unreal Engine, since 2015 or so in fact, starting with UE4. Since then I've gone on to work in Unreal Engine 5, as well as graduating form just using Unreal Blueprints to using Unreal C++. I also work a lot in C# and Unity for school work, but for personal projects I prefer C++! This year, 2025, I've also started workin in Valve's Source Engine, coding in pure C++ for that.

CINIS - RPG
Most recent solo project! Using the code base from my previous project, I have made modifications and extensions turning it into a full RPG. This project is still ongoing, with new features being added and planned as development continues!.

YinYang Engine
A 3D rendering / basic game engine made from scratch, using C# and OpenTK. Plenty of rendering features, capable of showing detailed 3D scenes. Contains scene loading, and some basic run-time logic like linear animation and basic collision events.

SandScape
Initially a team project which i helped start develop as a visiting student at the Center of Digital Media in Vancouver, Canda. The project was developed for Digital Lab, who was seeking a virtual Sandtray therapy solution. I later interned for Digital Lab and continued development, adding online features, recording, and more!
Want to see more?
The projects above I feel reflect my best and most recent work, but of course it's not all I've done!