All Projects

An overview of all relevant projects I've made or worked on over the years! Includes school projects, free time projects, unreleased projects, and public released game projects. Some are solo developed, others with classmates for an assignment, and a few with real work clients.

CINIS - RPG (2025)

Most recent solo project! Using the code base from my previous project, I have made modifications and extensions turning it into a full RPG. This project is still ongoing, with new features being added and planned as development continues!.

YinYang Engine (2025)

A 3D rendering / basic game engine made from scratch, using C# and OpenTK. Plenty of rendering features, capable of showing detailed 3D scenes. Contains scene loading, and some basic run-time logic like linear animation and basic collision events.

Vance (2025 - Ongoing)

A Half-Life 2 mod, featuring new story, mechanics, and levels. Got on-board the team in January 2025 as a Gameplay programmer, but have also done some level design work (mapping), some 3D modeling, and a few art pieces as concept art. Development is ongoing!

Rythm Robot (2024)

Another project developed for Digital Lab, part of my last semester at Dania. A runner / Rhythm game meant to induce flow in patients before or during a medical procedure to alleviate stress.

CINIS - Survivor (2024)

Solo developed FPS project made in my off time. Made from scratch using Unreal Engine C++. Taking inspiration from Arena shooters and Survivor-Likes, this game offers a lot of action and challenge.

SandScape (2024)

Initially a team project which i helped start develop as a visiting student at the Center of Digital Media in Vancouver, Canda. The project was developed for Digital Lab, who was seeking a virtual Sandtray therapy solution. I later interned for Digital Lab and continued development, adding online features, recording, and more!

Bionicle: Destiny of the Toa (2023)

Major project made during my AP in Computer Science at Dania Games. A procedurally generated open-world RPG set in the Bionicle universe, developed in Monogame using C#.

Bomb Survival (2022)

School project developed last year of my time at Game College while in Seattle, USA. A game about doding bombs and digging, made in Unity. Features singleplayer, local co-op and versus gameplay.

Want to know more or contact?

At the bottom of the website is several contact or info links to my socials! If you want to read more about me personally, go to the about page here below.